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Basic Helm Functions

Course calculations and pre-programmed Tactical Manoeuvres are prepared by the Astrological Navigation and Tactical departments and programmed in for simple one touch operation. Propulsion is provided by a variety of engine types.

  1. Set Course
    This can be done three ways;
  2. Set Speed
    There are two types of speed designations;
    Impulse Speed
    Sub-light speed rating, useful for travelling inside a solar system or when greater steering control is necessary, such as in combat. Full Impulse is approximately ¼ the speed of light. Speeds between ¼ and C are not advisable, and most starships have limiters to prevent speeds in excess of this. Note Phasers do not work if vessels are at higher speeds and targetting is impossible due to time dilation effects.
    Warp Speed
    A way of describing faster than light speeds, relative only to itself as there is nothing else it can be related to. The chart below is a rough guide only. You will observe that the trip from one side of the Federation to the other (DS9 to Qo'noS), which was performed in a mater of episodes, would by this system have taken the entire The Next Generation series just to achieve even at Warp 9. It is assumed that you may travel from one point in the Federation to any other in 1 month provided it is "between episodes".

    Course correction
    During flight the direction a ship is heading may be adjusted to account for unforseen phenomena. Course changes are made along three planes; Pitch, Roll and Yaw.

    Pitch
    This is the up and down angle of the front, or nose, of the vessel. Increasing the pitch means to dip the nose and head down. To decrease the pitch brings the nose up.
    Roll
    This is the angle of the side of a vessel. A roll can be given as "Clockwise Roll" / "Roll to Starboard" (Port side lifts, Starboard side down), or "Anti-Clockwise Roll" / "Roll to Port" (Starboard side lifts, Port side down).
    Yaw
    This is the Port to Starboard angle of the front, or nose, of the vessel. Adjusting the yaw to Starboard will turn the vessel right, while adjusting yaw to Port will turn it left.
    Any combination of the three is acceptable, but usually given by adjusting bearing. For example, the order is given to come about to Bearing 300 mark 19. The Helm may bring the yaw around to Port 60 degrees and decrease the Pitch by 19 degrees. Under some circumstances thought the Helm may roll the ship to Port by about 19 degrees and decrease the Pitch by about 60 degrees. These manoeuvres will both have the ship heading in the same direction but will adjust which angle the ship will be relative to a third point.

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Bearing
A means of determining direction of position relative to the plane of the ship. It is based on two 360 Degree rings running along the Horizontal and Vertical plane. Thus an object at Bearing 0 Mark 0 would be straight ahead, 0 Mark 90 would be 90 degrees to starboard, 270 Mark 45 would be 90 Degrees to port and 45 degrees up.
Heading
A means of determining direction of travel relative to the center of the galaxy. Heading 0 would be straight towards the center of the galactic core. Heading 180 would be directly away from the core towards the rim. Heading of 90 would be travelling at a tangent to the middle of the galaxy (in a clockwise direction), while Heading 270 would be in a tangent in the opposite direction.

Warp Speeds

Speed KPH Times C Seconds To Moon Across System Between Stars Across Sector Across Federation Across Galaxy
Standard Orbit 8,000 < 10-6 42 hrs 142 yrs 558,335 yrs 2x106 1.12x1012 223.33x1012
Full Impulse 2.67x1011 .25 5.38 44 hrs 20 yrs 80 yrs 40,000 yrs 8,000,000 yrs
Warp 1 1.07x1012 1 1.34 11 hrs 5 yrs 20 yrs 10,000 yrs 2,000,000 yrs
Warp 2 1.12x1012 10 1.30x10-1 1 hr 5 mnths 3 yrs 992 yrs 198,425 yrs
Warp 3 4.16x1013 39 3x10-2 17 min 2 mnths 1 yr 257 yrs 51,360 yrs
Warp 4 1.09x1014 102 1.32x10-2 7 min 18 days 2 mnths 98 yrs 19,685 yrs
Warp 5 2.28x1014 214 6.29x10-3 3 min 9 days 1 mnth 47 yrs 9,357 yrs
Warp 6 4.2x1014 382 3.43x10-3 2 min 5 days 19 days 25 yrs 5,096 yrs
Warp 7 7.02x1014 656 2.04x10-3 1 min 3 days 11 days 15 yrs 3,048 yrs
Warp 8 1.38x1015 1,024 1.31x10-3 39 sec 2 days 7 days 10 yrs 1,953 yrs
Warp 9 1.63x1015 1,516 8.87x10-4 25 sec 1 day 5 days 7 yrs 1,319 yrs
Warp 9.2 1.76x1015 1,649 8.16x10-4 24 sec 23 hrs 4 days 6 yrs 1,213 yrs
Warp 9.6 2.05x1015 1,909 7.04x10-4 21 sec 23 hrs 4 days 5 yrs 1,048 yrs
Warp 9.9 3.25x1015 3,053 4.4x10-4 13 sec 14 hrs 2 days 3 yrs 665 yrs
Warp 9.99 8.48x1015 7,912 1.7x10-4 5 sec 6 hrs 22 hrs 1 yr 253 yrs
Warp 9.999 72.14x1017 199,516 5.7x10-6 0.2 sec 13 min 53 min 18 days 10 yrs
Warp 10 Infinite Infinite -NA- -NA- -NA- -NA- -NA- -NA-

Important Warp Speeds

Standard Orbit This is not a standard speed for vessel but a speed to acheive a predefined orbit at a standard height and is adjusted to the gravity mass of a planet. The value given (800kph = 220mps) is for standard M Class planets, such as Earth.
Full Impulse This is the maximum Sub-light speed attainable by the engines due to hardware limiters. Values of lesser speed are given as fractions of this (eg Half Impulse). Occasionally for tight manoeuvring, speeds may be given in KPH.
Warp 1 Tecnically this is the Speed of light (Velocity=C), however travelling at the EXACT speed of light is impossible so this value is in fact slightly higher.
Warp 5 Normal cruising speed for most Vessels circa 2360-2370. Can be maintained indefinitely.
Warp 5.5 An interspecies treaty in 2369 limited all warp travel to speeds below Warp 5.5 due to the effects prolonged Warp Travel has on Space/Time. There is some evidence that the Trilithium Engine not only does not affect Space/Time, but may actually act to reverse the negative effects of the Dilithium Warp Core.
Warp 6 Normal Cruising speed for older (TOS) classes of vessel. Still obtainable by some crafts such as Oberth and Miranda Classes.
Warp 8 General "Emergency Speed" used by vessels such as the Galaxy Class. Maximum Speed for Trilithium Engine unless using Charge/Run speeds.
Warp 8.1 Maximum cruising speed of the USS Sutherland. Travelling at higher speeds can only be maintained for a limited time.
Warp 9 Maximum safe speed attainable by Dilithium Engines. May be maintained for 12 hours.
Warp 9.3 Maximum speed attainable by Dilithium Engines. Automatic shutdown activated after ten minutes. Speeds exceeding this Factor risk Warp Core Breach.
Warp 9.9 Minimum Charge/Run speed. Automatic shutdown activated after ten minutes. Speeds exceeding this time risk Warp Core Breach.
Warp 9.99 Max Charge/Run speed. Maximum speed attainable by Trilithium Engines. Automatic shutdown activated after ten minutes. Speeds exceeding this Factor or time risk Warp Core Breach.
Warp 9.999 Speed of subspace communications.
Warp 10 At this speed craft would exist at every point in the universe simultaneously. It requires infinite energy to achieve.

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