Type I | Slightly larger than a credit card. Carried by all Starfleet Officers. Maximum setting, level 8 (0.01 MW) |
Type II | Hand phaser. Maximum setting, level 8. A hit can destroy half a building. |
Type III | Phaser Riffle. Biggest hand weapon available. Maximum setting, level 16. |
Type IV | Shuttle craft standard. |
Type VI | B’rel Class standard. Pulse Phasers using Dilithium power source. |
Type VIII | Ideal for mining configuration. |
Type IX | Good back up weapon for vessels which cannot support Type X. Pulse Phasers using Trilithium power source. |
Type X | Galaxy Class standard. The ship weaponry strongest available. Heavy on power (5.1 MW output). |
Type X+ | Planetary Defence. The strongest available. Power output as yet unclassed. |
Note on Settings Chart
Setting | Name | Energy/sec | EM vs ND | Damage index | Description |
---|---|---|---|---|---|
1 | Light Stun | 15.75/0.25 | NA | 0 | This setting is calibrated for Human physiology and is the default setting for Federation Phasers. Target remains unconscious for 5 min. Prolonged or repeated exposure may prove harmful. |
2 | Medium Stun | 54.3/0.75 | NA | 0 | Humans remain unconscious for 15 min. Prolonged or repeated exposure will prove harmful. |
3 | Heavy Stun | 160.65/1.025 | NA | 1 | All Starfleet crew are trained to operate phasers up to this level. Humans remain unconscious for 1 hour, resistant life forms for 15 min. 1cc of water heated by 100 degrees. |
4 | Thermal Effects | 515.75/1.5 | NA | 3.5 | Humanoids experience extensive neural and outer-dermal damage. Discharges of longer than 5min will produce noticeable heat in metals. |
5 | Thermal Effects | 857.5/1.5 | 250:1 | 7 | Humanoids experience extensive burn damage, sub-dermal layers unaffected. Personal shields dissipated after 5 sec. Full security Away team fields unaffected. |
6 | Disruption Effects | 2,700/1.75 | 90:1 | 15 | Organic and inorganic matter display comparable tendances to disintegrate completely. May be area specific (ie can disintegrate a limb but leave target alive). |
7 | Disruption Effects | 4,900/1.75 | 1:1 | 50 | Wide spread molecular disintegration. Cessation of organic life. |
8 | Disruption Effects | 15,000/1.75 | 1:3 | 120 | All Starfleet officers are trained to operate phasers up to this level. 50% of all material disintegrates completely. All unshielded material will be penetrated given enough time. |
9 | Disruption Effects | 65,000/1.5 | 1:7 | 300 | Training to operate phasers at this level and above is only available to Security personnel, or officers of at least Lt Commander rank. Medium Alloy or ceramics over 1m thick exhibit energy rebound prior to disintegration. |
10 | Explosive Effects | 125,000/1.3 | 1:9 | 450 | Heavy alloys absorb or rebound material for 0.55 seconds before disintegration. |
11 | Explosive Effects | 300,000/0.78 | 1:11 | 670 | Ultra-dense alloys absorb or rebound material for 0.2 seconds before disintegration. Displacement of up to 10 m3 rock. |
12 | Explosive Effects | 540,000/0.82 | 1:18 | 940 | Ultra-dense alloys absorb or rebound material for 0.1 seconds before disintegration. Displacement of up to 50 m3 rock. |
13 | Explosive Effects | 720,000/0.82 | 1:18 | 1,100 | Shielded material experiences slight heating. Displacement of up to 90 m3 rock. |
14 | Explosive Effects | 930,000/0.75 | 1:20 | 1,430 | Shielded material experiences moderate heating. Displacement of up to 160 m3 rock. |
15 | Explosive Effects | 1.17x106/0.32 | 1:25 | 1,850 | Shielded material experiences major vibrational heating. Displacement of up to 370 m3 rock. |
16 | Explosive Effects | 1.55x106/0.28 | 1:40 | 2,450 | Maximum setting for personal Weaponry. Shielded material experiences slight structural damage. Displacement of up to 650 m3 rock. |